Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeGalleryLatest imagesSearchRegisterLog in

 

 Ocarina of Time vs. Wind Waker

Go down 
AuthorMessage
Golem




Posts : 8
Join date : 2009-05-31

Ocarina of Time vs. Wind Waker Empty
PostSubject: Ocarina of Time vs. Wind Waker   Ocarina of Time vs. Wind Waker Icon_minitimeMon Jul 20, 2009 3:00 am

I've been searching for the essence of the difference between dungeons in OoT and WW, and I'm hoping for some feedback on what I've got:

Cheesetrooper 2 (12:50:05 AM): ocarina of time's dungeons have rooms that are distinct from each other
Cheesetrooper 2 (12:50:16 AM): in general there's no gimmick that ties them all together
Cheesetrooper 2 (12:50:22 AM): (exceptions: water temple, shadow temple)
Cheesetrooper 2 (12:50:29 AM): (iron and hover boots)
Cheesetrooper 2 (12:50:38 AM): but in wind waker
Cheesetrooper 2 (12:50:47 AM): each dungeon has a central thematic gameplay element
Cheesetrooper 2 (12:50:57 AM): forbidden fortress: sneakin' around
Cheesetrooper 2 (12:51:03 AM): deku whatever: deku leaf
Cheesetrooper 2 (12:51:09 AM): tower of the gods: controllin' crap
Cheesetrooper 2 (12:51:36 AM): it doesn't always tie together the dungeon rooms strongly
Cheesetrooper 2 (12:51:48 AM): like tower of the gods, that controlling spell isn't used too widely
Cheesetrooper 2 (12:52:01 AM): but in general the thematic gimmicks of wind waker are stronger than they are in oot
Cheesetrooper 2 (12:52:12 AM): true or false GO
Cheesetrooper 2 (12:52:50 AM): in wind temple, it's using beakgirl
Back to top Go down
 
Ocarina of Time vs. Wind Waker
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: Nintendo Section :: Virtual Console and WiiWare-
Jump to: